1. Rest Sample
Hands off both sticks for 8 seconds.
Use the drift sample to estimate how much deadzone your game needs to ignore stick center noise without hiding real movement.
A good deadzone is slightly larger than the controller's idle stick offset. Too low and drift causes unwanted movement. Too high and aim or steering feels sluggish near center.
Run the stick drift sample first. ControllerTest adds a small safety margin to the largest observed center offset and reports that as a practical starting point for game settings.
Measure the center first, then check circularity so you know whether the stick also has worn outer travel.
Hands off both sticks for 8 seconds.
Use the reported value as a game setting baseline.
Rotate the stick to catch gate and range problems.